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For WebVR + immersive mode, FxR will provide a specific texture to draw on (new texture, new size).
Any recommendation on how to approach this?
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Hello,
Is there any way to render custom "hotspots" into canvas itself via webgl?
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Unity does it. Why can't UE?
People are still looking for it...
https://www.reddit.com/r/unrealengine/comments/gspky8/webvr_in_ue4/
The switching costs are just too high for some of us...
P…
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This library currently uses `window.requestAnimationFrame` if available and falls back to `setTimeout` otherwise. The upcoming WebVR API will use `display.requestAnimationFrame` to schedule frames on …
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Chrome, Android 9, Samsung Galaxy S8,
Webvr is very jittery, as if sensor data was multiplied ten times. Native vr acts normally.
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##### Description:
Taking the example from the repo (0.10.6), the eyes are too far apart if the device resolution is set to a scaled 1920 x 1080. I effectively see 2 cubes and 2 reticles.
If I s…
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i noticed theres a bunch of javascript appended to the end of the page
its most apparent when viewing XML's (eg: [ps4-updatelist.xml](http://fau01.ps4.update.playstation.net/update/ps4/list/au/ps4-up…
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1) Download latest WebVR Chromium
2) Open it and load a Vizor site
3) Press Enter VR button
4) Observe crazy flicker on monitor
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Something similar to https://webvr.rocks/#browsers with more tools such as Thimble,Glitch,Codepen,JSFiddle and aframe-school
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'video/mp4; codecs="mp4v.20.8"' isn't detected as playable by Chrome, but the higher-quality video does play. This should be a different string.