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We're trying to reproduce some results made with AllenSDK-Neuron in Arbor. What seems to be the biggest source of deviation is the way AllenSDK modifies the axon. For instance, in `allensdk/model/biop…
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### System details
RStudio Edition : Desktop
RStudio Version : 1.2.5042 and 1.3.958
OS Version : Windows 10 (64 bit)
R Version : 4.0.0
### Steps to reproduce t…
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NeuroML relies on the simulator to have implementations for cell kinds, one of which is [izhikevichCell](https://docs.neuroml.org/Userdocs/Schemas/Cells.html#izhikevichcell). The rather short list of …
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With the most recent update of GTCEu, GT-- no longer loads correctly due to breaking changes on the way Items and Fluids are handled.
See [here](https://github.com/GregTechCEu/GregTech-Modern/pull/…
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Lets say I am in a conversation about X, and the conversation diverges to talking about Y, but someone else continues to talk about X. This is fine, Arbor handles this with grace. However if something…
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### Pixley
The terrain looks like I should be able to drop down a level on the far left, but the platforms don't seem to allow it.
### User Agent
```
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_4) A…
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My app is complete, please review. /cc @codepathreview
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Right now, main just runs the same solar wind and AE conditions over and over again. We need to have a reader for some indices so we can run a bunch of times with real indices.
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I was wondering if it would be possible to provide a setting to scale extra item drops from chests, monolith rewards, bosses etc. in the same way you can set the multiplier for loot drops from mobs. I…