-
# `permessage-deflate` support
- Is this something we *need*/*want* to support? Servers that are setup correctly should work even if the client doesn't support it.
- Memory fragmentation issues wh…
-
running 'python 0_weatherbench2zarr.py' for almost 12 hours, and 'du -h' on the zarr directory, showed it downloaded only 2.2GB of data.
I can see the internet is running full at around 150mb/s, it…
-
Recently, I have noticed something similar to ragas, which is the [RagChecker](https://github.com/amazon-science/RAGChecker). It provides a new perspective to evaluate RAG pipelines which separately f…
-
**What feature would you like to be added.**
Allow sodium to do it's thing and cull stuff without rusherhack overriding it and lagging the game.
**Is your feature request related to a problem? Ple…
-
VirtualiZarr + [zarr chunk manifests](https://github.com/TomNicholas/VirtualiZarr/pull/45) re-implement so much of kerchunk that the only part left is [kerchunk's backends](https://fsspec.github.io/ke…
-
Hello! Thanks for your work on this. I realize that this is an old module but I recently tried it with nginx 1.26 and I'm seeing sub-par performance.
Context: I'm trying to implement this to increa…
-
### Issue description
A frequent problem I see these days is plugins are now often using AsyncTasks to perform lengthy blocking operations. When I say "lengthy", I mean > 1 tick.
This can become a…
-
Looking at the provided bundles, I discovered that some of the frequently executed code is full of calls to private property access check helpers, which are generated by esbuild. I tried to have these…
-
Basically when these are combined it makes the game incredibly unstable and this mod doesn't really work. I don't know if this is C2me's issue or this mods issue. But felt like it would be helpful to …
-
The settings use_chunks and chunk_dimensions are not loaded properly when launching the game.
They work in the editor and are saved in the scene file under "Performance/...", but when running the gam…