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https://github.com/cocos2d/cocos2d-html5/commit/240679b074ac421c68ecddde2bfbc89e4c6a0134#diff-da9205c9b4667a86fdcf0343b3430b24R860
This commit breaks all png with transparency rendering, with default…
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Hi, I'm noticing that if I change the size of the canvas that cocos2d-html5 renders on (only canvas size. The game resolution, etc. remaining the same), the canvas contents blur and the `.convertToNod…
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Hi, I've noticed that cocos2d-html5 currently doesn't have a video player of some sort.
It would be nice if the feature could be provided, and additional features to rotate, scale, move the video etc…
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Might be something I overlooked but:
When I run rapidgame create cocos2dx "HeckYeah" org.myorg.heckyeah
it looks like it's downloading cocos2d-js-v3.6.zip ...
Does this mean I can only use JavaScrip…
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https://github.com/Arlorean/cocos2d
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Hi all,
I found this issue in cocos 3.5,3.6.1. And the same code works fine in IE,Firefox, Safari.
Could anybody have a look?
Thanks.
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Otherwise it causes memory leaks due to cc.imeDispatcher will hold that TextField forever, unless you remove it manually;
mutoo updated
9 years ago
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As set here: [CCDrawNode.js#L108](https://github.com/cocos2d/cocos2d-html5/blob/develop/cocos2d/shape-nodes/CCDrawNode.js#L108) and [CCDrawNode.js#L519](https://github.com/cocos2d/cocos2d-html5/blob/d…
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When I need to setDesignResolutionSize, I need to set it from CCEGLView. even though the app only use canvas to render. The name of CCEGLView.js suggests it's a gl render view, but I am not using open…
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cc.LayerColor draws it's rectangle as if it's anchor point was (0,0), not (0.5,0.5). That is: draws rectangle to top/right, instead of around it's center position.