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I tried to run the InputInterfacingUWP because I want to use the Force Feedback feature on my Logitech G920 steering wheel.
When I run the code without connecting the steering wheel, the app wind…
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Hello !
Thank you for the package, it is of great use to me !
Context :
I am using DirectXTK package as a nuget package. I tried using vcpkg to get a static version but there is an error me…
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> Moved from [DirectXTK](https://github.com/Microsoft/DirectXTK/issues/85)
I am unable to use the templates from the Getting Started Guide [VS 2013 / VS 2015 / VS 2017 VSIX ](https://github.com/wa…
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Hi, I have created and saved 1 scene by following your steps. I restart the game and press `L`, then my man falls from the sky to ground successfully. But then(like 3:44 in your youtube video) there c…
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Hi guys,
I am trying to work my way towards understanding the rendering pipeline with the help of DirectXTK...quite a long and rocky way, to be honest. I came so far as to being able to render diff…
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As I understand it, DirectXTK_Windows10.sln/.vcxproj is the UWP solution/project that should be built for DirectXTK -- however, the portfile does not differentiate and builds DirectXTK_Desktop_2017.sl…
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Here is a list of some ports that need to be updated (Some ports has been checked; means that they are updated now):
- - [x] `ade` **MERGED**
- - [ ] `aws-c-common`
- - [ ] `aws-lambda-cpp`
- - …
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DirectXTK Gamepad class is used as a reference implementation of using Windows::Gaming::Input and Windows::Xbox::Input APIs by many game programmers (by me 🤣).
Please port Windows 10 and Xbox ONE …
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I hope you can provide the cmake support.
Reference here: https://github.com/Microsoft/vcpkg/pull/538
> In the long them I think this library as well as DirectX* ones should be switched to (poss…
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With ``-sdkmesh2`` this tool assumes the name of the ORM, emissive, and normal name based on the diffuse texture. These are not converted to DDS because they are missing from the texture manifest.