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This is is happening for me when I try to use `sprite-dimensions` or `sprite-position`, although core spriting functionality (glomming together images) works fine.
``` scss
// Sprites for the foo_bar…
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I know this issue has been discussed before, wrt to dynamically being able to `@import` with globs, but I feel like it's time to revisit with Sass 4.0, and Sass now being a much more integral part of …
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I'm thinking of moving to Libsass via https://github.com/sass/node-sass, and https://github.com/sindresorhus/grunt-sass
It's not totally clear to me that libsass is now parity with Sass 3.3 - althou…
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Tests are running locally with success but it looks like there is an issue with the latest version of [Eyeglass](https://github.com/sass-eyeglass/eyeglass) when running on Travis, see:
https://travis-…
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This used to work, and works with standard Sass.
In my Sass files, I have a `@import "toolkit/kickstart";` statement, which is supposed to load the file from `node_modules/sass-toolkit/stylesheets/to…
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Hi,
I started writing some examples for the project's README and decided it would be best to make sure all the examples really worked :wink: so I made a little sample project called `example-1` and r…
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Take a look at the example project: https://github.com/alanhogan/broccoli-eyeglass/tree/420519fc60a7d85db8d9fe6a98ea305073e06cdb/examples/example-4
Summary: If you have two or more instances of `Broc…
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When using eyeglass via Grunt and configuring it as explained in the example, the includePaths don't seem to work. I'm using node-sass@3.2 and grunt-sass@1.0, currently configured as:
```
...
var nea…
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I have a simple Brocfile.js, it looks like this:
``` js
var compileSass = require('broccoli-eyeglass');
var tree = 'sass';
var options = {
cssDir: "css",
fullException: false,
sourceFiles: [
…
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Since the people cry for a world without dependencies, we should **drop compass**. Or, at least, we should stick together a **version without compass**.
For sure, there are a lot of great forks out t…