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```
make -C libc
make[1]: Entering directory '/mnt/c/development/magazine_repo/gbdk-2020/gbdk-lib/libc'
for i in gbz80; do make port THIS=$i PORT=$i; done
make[2]: Entering directory '/mnt/c/devel…
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Calling lcc as `gbdk-2020/build/gbdk/bin//lcc` does not work, but there shouldn't be a difference to `gbdk-2020/build/gbdk/bin/lcc`
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`lcc -o rom.ihx src/graphics.c src/main.c src/map2buf.c`
produces binary rom with the IHX extension, not Intel HEX.
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After extracting files from the [v4.0 release](https://github.com/Zal0/gbdk-2020/releases), I found that the prebuilt `sdcc` provided unnecessary ports other than `gbz80`, such as mcs51, r2k, r3ka, pi…
jserv updated
4 years ago
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I can't do background palettes for gbc because it pops up this error:
`C:/GBDK-2020/include/gb/cgb.h:40: syntax error: token -> 'first_palette' ; column 35`
Am I doing palettes wrong or is the hea…
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if you try to build examples with gbdk in "C:\Program` Files (x86)" folder you get:
```
C:\Program` Files (x86)\gbdk\examples\gb>..\..\bin\lcc -Wa-l -Wl-m -Wl-j -c -o paint.o paint.c
..\..\bin\lc…
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In GB Studio there is a line where it currently handles banking the data to skip banks 32, 64 and 96
`const MBC1_DISALLOWED_BANKS = [0x20, 0x40, 0x60];`
Which I've found a reference to in a foru…
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@untoxa @jserv
Building on a Win10 x64 VM (that previously built ok) - I'm getting an error on SDCC binary copy at the end. Seems related to the changes merged in PR #88
Everything else builds…
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So this idea is a little far fetched but I was thinking about the gameshark for gameboy, it had a feature for making cheat codes, [See wikipedia](https://en.wikipedia.org/wiki/GameShark#GameShark_for_…
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I haven't identified the specific problem, but it looks like calling initarand() and arand() will cause the current program to eventually start executing random code (at least in one case SP decrement…