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Description of the signals shows the proper name for the signal: **microtransaction_auth_response**
- found here: https://gramps.github.io/GodotSteam/signals-user.html
The actual signal method sig…
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Hi. I have Steam API working in the Goot editor, but when I export the project and even put the build up in Steam and run it through the Steam client, I'm seeing this error in the debug console:
> …
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**Describe the bug**
GodotSteam can't find the required file `libsteam_api.so` on Linux when opened directly by click.
**To Reproduce**
Steps to reproduce the behavior:
1. Download any version o…
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![jietu](https://user-images.githubusercontent.com/96534717/201007668-808da729-e516-496c-89ce-096c12e76bb6.png)
My English is not good and I used machine translation.
The specific situation is shown…
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**Description**
The `input_action_event` signal, described in docs [here](https://gramps.github.io/GodotSteam/signals-input.html), does not seem to be implemented (see [relevant signal definitions](h…
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Currently in GodotSteam, the `avatar_loaded` callback gives connected methods the Steam ID of the player changed, the size of the square image, and the actual data buffer of the loaded avatar.
This i…
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**Describe the bug**
`Steam.filterText` doesn't return the whole filtered string. This occurs because Steam's `FilterText` function is called with a max length determined by `strlen(filtered)+1`. How…
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**Describe the bug**
Godot app will silently crash without errors when calling `Steam.getInstalledApps(int)` after steam is initialized with `Steam.steamInit()`
**To Reproduce**
Steps to reproduc…
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I don't really understand how this works so bear with me. I am making a p2p game that is fully functional, but requires the user to port-forward. I've tried using NAT punchthrough with my own server a…
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To what extent can you test/debug GodotSteam's integrations without actually having your app/game on the steam store?