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I have a more, what I consider, painterly method in mind. Lots of layers, lots of curation.
What I want most is to have the results readable, if not compelling. Humor is also very important. I want …
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Currently @SidneyArmitage is working on this.
**Issue by [longtomjr](https://github.com/longtomjr)**
_Saturday Jan 21, 2017 at 19:54 GMT # Sample: Friday Sep 13, 2013 at 22:58 GMT_
_Originally o…
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how can i contribute on it? is this project still progressing? what is a final output of the project? is there any demo or video or something for this project?
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I always get an error when prompts are longer than 77 tokens. When prompts are within the safe range, it works fine (same as Compel). It seems like this library doesn’t do anything different from Comp…
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ping @alfonsotecnalia @m-lancini @juritaborri
This was somehow raised with Juri and the beat code, [there](https://github.com/aremazeilles/beat_routine/issues/29)
In the [jointAngle](https://git…
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### Have you read the latest version of the FAQ?
- [X] I have visited the FAQ page right now and my issue is not present there
### Is there an existing issue for this?
- [X] I have searched the exi…
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### Aim
Compile https://github.com/noir-lang/noir-bignum with latest noir
### Expected Behavior
It should compile
### Bug
```
error: The bit count in a bit-shift operation must fit in…
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- [ ] move level format musings from #12 here
- [ ] Check out how Alyx does smart prefabs
Make it volumetric? Define 3D materials that programmatically fill space to enable lightsaber destruction …
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(I'm going to post a couple of issues, so I just want to add that I really like this app 😊)
### Bug: Changed behaviour of Actor->Motion Settings->Pose Adjustments since 2024.8
Previous post
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I'm trying to animate 3D character in Unity using SMPL 24 joints data. Everything is going well but the only problem is that there is different in Unity and SMPL final data axis.
Below axis are fr…