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I posted an issue with more details here:
https://github.com/clemos/haxe-sublime-bundle/issues/257
Got this problem with autocompletion using Haxe bundle for Sublime Text. Everything works fine when …
rcmkc updated
8 years ago
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The feature I'd like to request is the addition of functions that generate 2D or 3D noise, which is useful for generating procedural game content, such as graphics or pseudo-random levels. Minecraft,…
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Todo list of improvements for the debug console:
- Showing a graph of frame time to see spikes
- Draw call count (http://forum.haxepunk.com/index.php?topic=807)
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I was thinking, maybe instead of maintaining a tween system we could just use Actuate?
I think it could be integrated with HaxePunk so it can be paused and stuff when needed?
Just an idea for 3.0
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skial updated
8 years ago
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I'm currently working on a lib that makes it easier to use nape with HaxePunk and i wonder how to check if the debug console (the layer list or the log display thingy) is visible.
- HXP.console.visibl…
ghost updated
9 years ago
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skial updated
8 years ago
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Following the discussion https://github.com/HaxePunk/HaxePunk/issues/313.
Do you feel that when `Entity.mask` is null the fact that we use an hidden HITBOX object is a problem?
Would it be better to …
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To add to the roundup todo list, use the following markdown format.
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skial updated
8 years ago
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Recently I've tried to put together a Pixelmask implementation (my attempts here: https://github.com/azrafe7/HaxePunk/tree/feature/pixelmask). Well, it works, the pixel masks correctly respond to coll…