-
Hey,
I am trying to use Howler to help manage both music tracks and sound tracks for a video game project.
We have about 35MB of music and 10~MB of Sounds.
Our old method of handling music in-game b…
-
-
The `2.0` branch is finally to a point where it is ready for public testing and feedback! This is still very much beta, so use at your own risk (especially the effects plugin). The library has been re…
-
There's an example for implementation of "caching" before middleware here:
https://github.com/englercj/resource-loader/blob/master/src/middlewares/caching/memory.js
```
if (cache[resource.url…
-
Howlerjs does not play any sound on Mobile IE10 / WP8 / NOKIA Lumia 625
I have tested this both on the howlerjs web page (http://goldfirestudios.com/blog/104/howler.js-Modern-Web-Audio-Javascript-Li…
-
I think there is a way for third party loader to work with resource-loader , but I don't know how to do it , maybe could someone tell me how to make howlerjs work with resource loader as a start point…
dc-me updated
9 years ago
-
Are there known use cases for howlerJS use within Phonegap ?
Does it works ? What are the pitfalls ? Are there some seeds or demo projects you could share ?
See also: Stackoverflow > [Phonegap Howle…
-
I'm trying to use howler on a Samsung Galaxy S3 with Android 4.3 installed via the native browser, yet I cannot get sound to play no matter what I try, i've set buffer to true, I've tried a sprite. No…
Euden updated
8 years ago
-
What determines whether a sound is played "in parallell" with itself or not? I cannot find it in the documentation on howlerjs.com.
I've asked the same question in the website comments, but get no an…
-
i also found a solution for this ,you can get answer here :https://github.com/Jam3/ios-safe-audio-context