-
Original author: @ClemensLinnhoff
Especially for lidar, retroreflective materials such as road signs and license plates are important.
I suggest either to include a flag if a material is retror…
-
### Related page
https://mui.com/blog/introducing-pigment-css
### Kind of issue
Missing information
### Issue description
Sorry if this is not the best place to discuss this, I was not …
-
Try and reuse some of the shader library shaders to make, say, a 9-slice shader and test reusability.
-
### Current Behavior
When using an emotion component selector within Material UI inside a library the build breaks with `Component selectors can only be used in conjunction with @emotion/babel-plug…
-
These improvements are purely based on my experince after working with substance designer, amplify shader editor and blender and creating some materials with flax.
- [x] By far the biggest improvem…
-
### What's the problem?
This RFC looks at 2 problems with icons:
1. for MUI's users, there's no out-of-the-box option to enforce icons' variant: `Sharp`, `Rounded`, `Outlined`, `TwoTone`, `Filled`…
-
fake-bpy-module-latest==20240618
We can add None to the `mesh.materials` but if we try to iter over it, it's missing possible None type.
```python
import bpy
from typing import assert_type, Un…
-
This task was specifically called out in the Phase 2 narrative.
The existing PNNL PDF, containing material definitions for MCNP, should be parsed and stored in a database accessible by the materia…
-
Im Kontext von OERSI sind mir immer wieder Materialsammlungen als OER aufgefallen, die sowohl gebündelt als auch deren Einzelmaterialien als OER genutzt werden können. Sie unterschieden sich von Kurse…
-
How to use material slots in Armor Paint