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Hey @schteppe, I am really curious about your fork.
At the moment this is the approach I am taking:
```
var grid = new Grid(gridWidth, gridHeight);
grid.setWalkableAt(x, y, true); // Set playe…
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### Is your feature request related to a problem? Please describe
I realize this may be a bit controversial and spark a lot of opinions but an important topic to discuss civilly nonetheless. ~~I im…
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Without fbo:
``` cpp
#include "ofMain.h"
class ofApp : public ofBaseApp
{
public:
void setup();
void draw();
ofCamera cam;
};
int main()
{
ofGLFWWindowSettings settings;
auto wi…
ghost updated
9 years ago
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## Search Terms
serialize deserialize ast node
Ref #26871
Ref #28365
## Suggestion
Implement/expose an API that can serialize/deserialize AST nodes, in particular a way to serialize a sou…
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This issue will be used to discuss what is needed to make this game moddable, what features should be moddable, and how to do it properly.
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ofBufferToFile
ofBufferFromFile
ofLoadImage
ofSaveImage etc.
https://github.com/openframeworks/openFrameworks/blob/develop/libs/openFrameworks/utils/ofFileUtils.h#L54
Lets discuss better options f…
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All ways of interop with C enums unfortunately have some downsides. `constified-enum`, `constified-enum-module`, `newtype-enum`, and `bitfield-enum` can't be matched exhaustively: using the below demo…
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#### Proposal: Add GEOJson object to `organization`
For many purposes the inclusion of a standardized geographic location object would be extremely helpful. A prime example here would be Beacon, ob…
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I am not entirely sure how to do it, but it would be nice if `LayoutAs` was automatically implemented for `repr(some_primitive)` enums.
Or at least provide a procedural macro for us to `#[derive(La…
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##### ISSUE TYPE
- Feature Idea (Something new you want to see)
- Enhancement (Expand on existing features)
(This is kind of a mix of a new feature and an enhancement to the current missile gu…