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Kicking and Punching do nothing. Assuming something to do with how the game traces where you are attacking?
Close when:
- Kicks work as in classic AQ2
- Punch works as in classic AQ2
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```
By default `punch report` should report the _total_ time spent on each task
(not grouped by day). To group by day (like punch currently does) the command
should be `punch report --daily`. Other …
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#### Description of issue
Mech punches dont care about armor or riot shields.
#### Difference between expected and actual behavior
Melee armor protecting against mech punches
completely ig…
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The existing mechanism of attaching individual files to units does not correspond well with the mode of operation of punched card or punched tape readers: putting a deck in the hopper or a spool onto …
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Interactive Connectivity Establishment (ICE):
http://tools.ietf.org/html/rfc5245
Traversal Using Relays around NAT
http://en.wikipedia.org/wiki/Traversal_Using_Relays_around_NAT
Popular implementa…
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## Issue Summary
Support holoparasites can heal people while not actually manifested. Something tells me this is a much deeper issue than just healing punches not respecting manifestation, and …
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I noticed that there are such description in the documentation:
index-provider must be publicly reachable. IPNI will try to establish connection into it to fetch Advertisement chains. If that can't…
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## What's the problem
Running the `ipfs-check` backend on a machine behind NAT will fail running checks against other peers behind NAT, because we create a short-lived test host for the check, whic…
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- [x] Build experimental hole punching proof-of-concept server + client just to see if we can exchange packets via UDP
- [x] Switch the agent's transport over to UDP
- [x] Build the tandem server to…
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### Game Name
ONE PUNCH MAN A HERO NOBODY KNOWS
### Game code
CUSA16186
### Game version
01.00
### Used emulator's version
https://github.com/red-prig/fpPS4/commit/d6eef26c8552e05…