-
I'm leaving c++ using SFML and although there is a SFML version for Python, it is old and outdated.
But I have not found a fundamental feature in pygame which is the possibility of scrolling the ima…
-
Ok, are we going 2d or 3d ?
I think that 2d is more easy :smile:
If we go in 2d we can use different approachs :
- SDL2 and Opengl 3 (or higher)
- More work but better performances (I'm not sure…
-
SFML currently only support simple text layouts. It is therefore unable to correctly display, for instance, Arabic which requires right-to-left layout, glyphs joined together, selecting the correct gl…
-
We've been having a lot of issues with rate limiting either with codecov directly or when codecov calls GitHub.
With the v4 GitHub Action, we were hoping that the rate limiting on GitHub's side wou…
-
I am running a raspian build meant for the banana pi board (based on Debian Wheezy).
I should have all the dependencies installed, howerer the configure script fails like this:
```
./configure
checki…
-
```
Steps to reproduce:
1- Use Linux (Ubuntu in my case)
2- Run monodevelop and load GWEN dotnet solution from the SVN build
3- Compile (using DLLMAPS as appropriate)
4- Solve the null sfFont bug (fo…
-
SFML2 returns a width of 0 for the space glyph, which end up connecting to issues caused with multi line labels (all text ends up on the same line due to bounds not incrementing correctly). This may a…
-
So, currently we have this: `ImGui::SFML::Render(target)` which calls `ImGui::Render` internally, while in other ImGui binding examples it should be more like this:
```cpp
ImGui::Render(); // prep…
-
## Subject of the issue
I could not input CJK text when using imgui-SFML on Ubuntu that uses ibus as a default IME. Showing the text was O.K. I've found the reason is behind the SFML source. X_HAVE…
-
Please assign me this.
Kindly add the hacktoberfest-accepted labels in this pull request while accepting.
Thank you for considering my contribution.