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Following the discussion about the user defined clip plane (#647), I created a 'class' for the mirror objects that would really simplify their usage.
Here are a few examples:
1. a simple scene with o…
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I've put out a call on Twitter to anyone presenting at CampJS for global modules, clone-able starter projects, or cheat sheets that will help people participate faster without thrashing the WiFi.
A…
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##### Description of the problem
When loading the animated handsWithPlane.gltf file found here: https://www.dropbox.com/sh/dvprkyj2ly782jn/AABLjwQLiOSWfr2VDdtlzjYCa?dl=0
The plane, which should n…
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I have started working on TS 2 typings for [A-Frame](https://aframe.io). I figured I should file a ticket to avoid any duplication of work and (potentially) help out anyone looking for A-Frame typings…
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The problem is that they won't render. E.g., if you put the environment witthin a environment, and click on the Definition X link in the Notation appendix, an empty knowl opens, if I am using my De…
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We need fully built out lists for both Core Skills and Coding Interests sections. This is what I have so far, feel free to edit this list, but whatever you add, please make bold, so we know what has n…
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In view of https://github.com/KhronosGroup/glTF-Sample-Models/issues/53 I wanted to update the remaining (material-related) simple test models to glTF 2.0, but already got stuck with the first one. Th…
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I love your project. This is so fast to develop and easy to use this is very fine. My question is that: how can we make submenu? I look to documentation but I didn't find. Thanks.
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# Thread
This is a temporary issue to talk `cqparts` (and `cadquery`) GUIs
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On my phone (nexus 6x), as I add more geometry to my scene I've noticed that head tracking becomes slow, stuttery or shaky. However using touch to look around is as smooth as butter. This seems a bit …