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### Problem description
I want use the one of `requestAnimationFrame` (not yet anyway), `setTimeout` (works once and fail) or `setInterval` no works.
### Expected behavior
I want …
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If I have an animation that I want to play at a certain FPS on the users screen, how would I accomplish this? I've seen some people do this:
``` javascript
function render()
{
setTimeout(draw(),…
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Maybe we can leverage the virtual dom from react to get:
1) Closer to production
2) Offload more advanced memory management (dom/events)
3) Get performance improvements
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I think I found a bug in the Tween component. I'm using the latest nightly.
What happens is:
- I start a tween of say 1 sec.
- I cancel the tween at 0.5sec.
- I start another tween at 0.7sec.
- The f…
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I think I've found a bug in the Tweening library, specifically with the GTween class.
If I understand correctly, calling GTween.target(accessor, fromValue, targetValue) should explicitly set both t…
nko12 updated
7 years ago
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I don't use Actors in my current project, but I do use Actions and Pools. So far I've been successful in using `FloatAction` and `ColorAction` without attaching Actors to them -- that is I call `act(d…
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A variety of "sliding block" puzzles (Klotski, 15-puzzle, ...) are hard to express in PuzzleScript currently.
Add a prelude directive (touch_controls?) that indicates a different input mode:
click +…
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Your work is impressive. Almost want to use it for https://github.com/binarykitchen/videomail-client if there were pausing and resuming functionality.
Any chance these could be implemented? Totally…
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Unity 5.4.0f3
I am attempting to tween Ambient Ground Color, but the "Current Brightness" setting is flipping up to 99 for some reason.
`LeanTween.value(entity.gameObject, Utils.ScaleGroundColor, Re…
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We haven't been good at maintaining [ReactTransitionGroup](https://facebook.github.io/react/docs/animation.html) as we don't use it much at Facebook.
As a result it's stagnating: the bugs don't get f…