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Hi, sorry for interrupting again.
After running your code, I find your result is extremely outstanding compared with those existing algorithms. I am a researcher at University of Pennsylvania, and m…
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I'd like to see a G-code preview similar to the one in OctoPrint. It would help verify you have the G-code uploaded that you thought you did. My workaround now is to download the file from the Duet 2 …
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```
wget is /usr/bin/wget
Requirement already satisfied: colorama in /home/archangel/VENV/Science/lib/python3.7/site-packages (0.4.1)
Requirement already satisfied: numpy in /home/archangel/VENV/Sc…
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I am attempting to create a CPU version of this code. In that effort, I have figured out what part of voxelize_triangle() does, but I need a hand.
What is this "unit length" (unit.x, unit.y, unit.z…
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## Description
NOTE: I am porting our voxelizer compute shader from GL3+ to D3D11 so there's a high chance I'm doing things wrong. However this looks like a RenderDoc bug.
When opening the attac…
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Hi again,
I am trying to voxelize a mesh from an STL file. First I read it in with a libigl function which gives me vertex and face matrices. Then I try to construct a Mesh from your library. however…
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Hi,
I am currently evaluating WickedEngine as possbile render backend for a visualization for animated chain lights. Do think it is possible to render 30k+ light points efficiently? There will be n…
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Hi,
I've been running into a lot of trouble setting up the repo and it's probably because I'm extremely new to the art of supporting C++ dependencies.
My rig right now:
Windows 10 win64, Visua…
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```
voxelizer.h:793:49: warning: suggest braces around initialization of subobject [-Wmissing-braces]
vx_triangle_t t1 = {v1, v2, boxcenter, {0.0f, 0.0f, 0.0f}};
…
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Hi, I tried importing the Voxelizer shader in unity 2018.2.5f1 using HDRP 3.0.0.
I needed to revert the latest changes so that ENCODE_INTO_GBUFFER() would get the right params but I get a completely…