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Currently the view/proj matrices as exposed in the API and the spec recommends to use them unaltered. Until now three.js was creating the camera `viewMatrix` itself, but there's an WIP issue (https://…
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Landing page for the video series we are producing for the venice biennale.
Some high level notes:
• Each video needs it own url, and should be loaded dynamically.
• Hitting the base url should…
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## Environment
- macOS Sierra (10.12.3)
- Servo tree
- https://github.com/servo/servo/commit/cd63f1b158807035d2a83584e64329015a3fff4d
- rustc: `2017-02-05`
- cargo commit hash: `385e24360…
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Currently, applications using OpenGL that are compiled for the Web have to go through emscriptem's OpenGL ES to WebGL shim layer that adds some overhead in addition to the overhead of going through Ja…
Kangz updated
7 years ago
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This isn't really an issue, but thought it'd be nice to post some good news for a change. It's working well in Cardboard!
![datguivr_on_phone_full](https://cloud.githubusercontent.com/assets/1166244/…
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If you click and hold (mouse or Vive controller) in space (not on the GUI), then you drag the cursor onto the gui, it "grabs" the gui and moves it around space. This feels broken.. the drag should onl…
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The full screen wrapper is removed inside the [fullscreenchange event listener](https://github.com/borismus/webvr-polyfill/blob/4fa18d8f46525633748b41960d68bcd3822c38df/src/base.js#L161), which never …
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Some of us would really like to start using our HTC Vive headsets, and we have no idea how long we'll still have to wait until Linux support arrives.
Maybe ask HRM/CEO to hire one or more additional …
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##### Description of the problem
Hi,
I have an issue using the Device Orientation Controls on Android and especially on Samsung Galaxy phones (I've tried with an S4 and an S6). Tilting the phone for…
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**Description:**
- A-Frame Version: 4.0
- Platform/Device: Oculus Rift + Oculus Touch
& http://www.pippistarace.it/aframe/helloworld2.html
The Oculus Touch controllers stay relative to 0 0 0 …