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> # Solution:
>
> Use the [Cargo Hold Fix](https://steamcommunity.com/sharedfiles/filedetails/?id=1721492498) mod to make cargo vehicles (trains, trucks, ships, planes) wait longer to fill up more…
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**Describe the bug**
I have 2 Cities: Skylines mods:
* Mod that comes with Harmony 1.2 dll (from nuget)
* Mod that comes with Harmony 2.0 dll (compiled from master)
Both mods are really sim…
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Two saves (same city, just different dates) available. v1 had some additional errors (now resolved) and v2 is purely the truck spawn issue.
* Save v1: https://steamcommunity.com/sharedfiles/filedet…
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For us Brits, being able to see speed limits as MPH instead of KPH would be a dream
https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/61
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> chris_852
> Broke my game. Once I deleted roads and rebuild them, traffic would disappear once it got to the newly constructed road segments. After I removed this mod, traffic returned to normal.
…
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I'm not sure about the conclusion but two of my cities stopped loading after some time and I started investigating. After some time I found out that this great mod might be the one to be blamed and th…
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Every time after loading a saved game several public transport routes are damaged. This is because extra stops have been inserted at strange places. So far I have been able to repair the route by clea…
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One of the big problems I have with savegame testing is that there will often be huge numbers of assets associated with the save, but most are not used on the map.
Would it be possible to create a …
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**Describe the bug**
When I apply a patch that consists of a prefix and a postfix, where a __state parameter is used to share data between the prefix and postfix.
Further Investigation showed th…
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Priss,
The error starts when you start the simulation of cities, whether with all mods or none, as long as you have the traffic manager.
I'm your fan Victor Philipp, I'm Brazi…