-
```
i was just browsing and found this
http://www.emuxhaven.net/forums/showpost.php?p=81932&postcount=35
I found a way to boot Gauntlet Legends with LLE, using a hack. Just like
World Driver Champio…
-
```
i was just browsing and found this
http://www.emuxhaven.net/forums/showpost.php?p=81932&postcount=35
I found a way to boot Gauntlet Legends with LLE, using a hack. Just like
World Driver Champio…
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
Thanks for you nice test repo! I managed to get x86 to start on travis just now: https://travis-ci.org/msand/test_emulators/jobs/502382370
Seems quite a few of them are working: https://travis-ci.org…
msand updated
4 years ago
-
```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
I created a simple project to test Monogame on Android.
It's a simple square moving across the screen. Besides being not
FixedTimeStep the movement looked laggy. I added a fps log
and observed jumping…
-
```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
-
```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …