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_Originally opened by @nyarly in https://github.com/cuelang/cue/issues/557_
I have a peculiar use case for Cue that has been generally working well, but I'm finding myself in something of a bind for …
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Environment
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jPSXdec version: 1.00
Operating system: Windows
Java runtime environment : JRE 8u297
PlayStation Game (if applicable):
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…
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**Is your feature request related to a problem? Please describe.**
When writing Go code which uses the [CUE APIs](https://pkg.go.dev/cuelang.org/go/cue), it's common to need to load some CUE config…
mvdan updated
5 months ago
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**Is your feature request related to a problem? Please describe.**
I often use fields that are multi-line strings (`"""`) to specify the contents of files that are encoded in formats that the `cue`…
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After scanning for changes in library deleted tracks remain (at least at library selection playlist).
Would be nice to see an option to automatically remove tracks from library when they become unava…
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_Originally opened by @zellyn in https://github.com/cuelang/cue/issues/262_
When a map (or other) value is just completely missing in yaml files, `cue vet` prints only line numbers from the cue schem…
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## Bug report
### Describe the bug
Here is a clear and concise description of what the problem is:
ISSUE 1:
1) .mka files with chapters without cue file are tagged in the following way: …
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Instead of adding too many issues, here's an issue for all the games that don't currently boot. Games tested so far are from the redump set.
# Retail
- [ ] Image Fight II - Operation Deepstriker…
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BUT from the [IsoBuster docs](https://www.isobuster.com/help/image_file_creation_settings):
> Cue-sheet files have limitations !! They're nice to get the track layout of a session, but they do not…
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As it says on the tin. The game has three .bin tracks - the first is the game data and the next two are the two audio tracks. I am unsure if I am doing something wrong as I am new to this tool.
I h…