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I simply cloned the project and ran `zig build` from the directory, I received no errors but when I tried to run the resulting executable, I received this error:
Assertion failed: ((HRESULT)(hr) >=…
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**Mpv.NET (lib) Version**
2.0.0.0
**Describe the bug**
I was created two windows, first window contains button, which create new window with new instance of mvp player. If this window is closed, …
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First of all I want to thank you for this great project, I'm enjoying it so much on my Windows machine.
Intel graphics have supported decoding of HEVC 4:2:2 and 4:4:4 8/10bits since Ice Lake releas…
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Under DirectX 11 using an Oculus DK2, I notice that OpenVR holds on to some references to compute shaders even after shut down. When going to shut down my application and running under VR, I end up wi…
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### Type
Game behaviour
### Bug description
Trying to switch to any renderer thats not D3D11 or D3D11 (Experimental) doesnt work and automatically switches back to default renderer (D3D11). T…
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```
What steps will reproduce the problem?
1. Build ANGLE with Debug
2. Drop DLLs in Canary
3. Run with --gpu-startup-dialog, attach, and run the CTS
What is the expected output? What do you see inst…
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```
What steps will reproduce the problem?
Create a buffer, load some data into it.
Increase the size of the buffer.
Upload more data to it using map/unmap.
Read back the data using map/unmap and che…
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```
dEQP is failing a few tests in dEQP-GLES3.functional.shaders.texture_functions.
```
Original issue reported on code.google.com by `Gregory....@imgtec.com` on 20 Feb 2015 at 12:34
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```
What steps will reproduce the problem?
1. Build ANGLE with Debug
2. Drop DLLs in Canary
3. Run with --gpu-startup-dialog, attach, and run the CTS
What is the expected output? What do you see inst…
-
```
dEQP is failing a few tests in dEQP-GLES3.functional.shaders.texture_functions.
```
Original issue reported on code.google.com by `Gregory....@imgtec.com` on 20 Feb 2015 at 12:34