-
### Discussed in https://github.com/Saghen/blink.cmp/discussions/414
Originally posted by **SwayKh** December 1, 2024
So, I like to have a bigger min_width of my cmp menu, so that the menu do…
-
**Is your feature request related to a problem? Please describe.**
Right now, keys can only have plain text descriptions (along with screenshots). This is a huge step forward, to help give the transl…
-
I've implemented horizontal text rendering, the code is as below: (but how could I draw text vertically(not rotating for 90 or 270 degree))
```python
import cairo
from math import pi
def…
-
Currently, the whole math library is kind of .. confusing.
There should only be 1 representation: exclusive. All rects should inclusively ranged.
The only place where exclusivity matters is on t…
-
It was working fine before the fix for [Issue 385](https://github.com/vvvv/SVG/issues/385), but now text anchors for middle and end do not work when rendered.
SVG file:
![image](https://user-imag…
-
I cannot get the result picture when I run in the ubuntu or Windows os, It ocuurs
as "TypeError: 'NoneType' object cannot be interpreted as an integer"
If someone knows this error ,please tell me how …
-
#### Expected behaviour
If only a small area of the screen got changed, write only that area rather than the entire screen. E.g. find a writeable bounding box of the modified pixels and update j…
zapta updated
1 month ago
-
Currently, when a player wins or the game ends in a draw, the message is displayed in a basic text format. I want to improve the user experience by enhancing the winning message with more interactive …
-
If I hover my mouse over the AddChild method of a Godot Node (https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-add-child), the popup looks like:
![image](https://githu…
-
```
Sans serif
Monospace
```
const svgData = `data:image/svg+xml;base64,${Buffer.from(svgString).toString('base64')}`;
const img = await loadImage(svgData);
ctx.drawImage(img, 0, 0, canvas.widt…