-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Open emu
2: Load proper *.lst + *.dat (created by myself and rechecked)
3: Error
LST:
-------------------------
Melty Blood: Act Cadenza ver.A
"melty…
-
```
What steps will reproduce the problem?
1: Open emu
2: Load proper *.lst + *.dat (created by myself and rechecked)
3: Error
LST:
-------------------------
Melty Blood: Act Cadenza ver.A
"melty…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
Still using this layout all these years later. Don't suppose there's any chance there'd be some fixes coming for all the errors 10.0 and Dragonflight are about to bring?