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Trapped chests could be independent from normal generation (treasure worth = trap CR). Search will let the player know that the chest is trapped.
Lock DC could be a property of all chests, with a r…
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The goal here is to create a novel that follows a party of D&D characters. The characters, objects, and settings are generated based on character and item creation in D&D. Events in the story will com…
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Right now there wouldn't be much point in having doors in Dungeons, especially as the field of vision is very limited but there might be a way to reconsider it and make dungeon doors interesting. Thin…
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when you complete a dungeon and leave it you get stuck in the que looking for a dungeon unable to que for another or leave the que.
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version of mod: Epic Dungeons 0.0.14 [Forge 1.20.4]
need a forge and not load in neoforge
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```
Auto-generated dungeons with mobs. And dragons :P
I'll be happy to help.
-- K900
```
Original issue reported on code.google.com by `k0009000` on 14 Aug 2011 at 3:10
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have a dungeon that's randomly generated and the map has opacity so the player viewing the map can only see line of sight.
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### Current Behavior
If you return to the starting position of a dungeon (Blue square) after moving out of it, or a Dungeon Guide auto-restarts a dungeon (v0.10.20), the main module will have a butto…
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The original dungeon(teleporter one) looks a little boring. The simple boss fight, lasers, small parkour
I think the dungeon needs a new Redstone, eg: levers should be opening the door in the correct…