-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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Time: 3/19/15 2:12 PM
Description: Updating screen events
java.lang.IndexOutOfBoundsException: Index: 46, Size: 45
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList…
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Implementing creature tags like UNDEAD can help make the attack algorithm code more generic and modular, while tags like NO_CORPSE would be fairly mandatory for ghosts/wisps/other magical type enemies…
ghost updated
9 years ago
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We should probably have a way to pause the game during regular game-play.
Not sure if Will or Zach did this in Dungeon Crawler RPG
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
@#*&!### Here's My Recipes:
# Configuration file
######
# general
######
general {
B:"Enable Extensive Log Messages [Debug Mode]"=true
}
# SECTOR: Star_Miner_Mod
shapeless ( oakSapling ) > …
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Hi,
i am using a windows pc with nightcode 0.1.1 and i have the problem, that :on-key-typed does not react properly.
This means: When holding a button, this key-event is realized. But just once! Afte…
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Have I understood correctly that `texture` considers [0,0] as bottom-left and `screen` considers [0,0] to be top-left? If so, why the different systems?
In my current game I'm doing mouse/touch selec…