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I am trying to compile openFAST on windows using the visual studio method from here ... https://openfast.readthedocs.io/en/master/source/install/install_vs_windows.html
When doing the Build>Build S…
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In GitLab by @sirex on May 21, 2019, 09:22
sirex updated
5 years ago
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**Describe the bug**
While we have a fair number ( :cry: ) of "QGIS crash upon exit" for 3.4 and 3.8 (both running proj < 6), this issue covers a crash upon exit for the master builds (i.e. 3.9) …
nirvn updated
4 years ago
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**V version: V 0.1.27 6ca53d7**
**OS:Mac OS Mojave**
**What did you do?**
try to run example/sokol/fonts.v
`$ v run fonts.v`
**What did you expect to see?**
runs code normaly.
**…
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In GitLab by @Sneideris on Jun 26, 2019, 11:59
sirex updated
5 years ago
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Link: https://vladar4.github.io/nimgame2/tut101_bounce.html#loadingassets
The code section for data.nim should be
```
import
nimgame2 / [
...
,
texturegraphic,
...
]
…
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**Bug description**
I am using a Windows-10 based PC with MSVS-19. I am newbee in both OpenFast and Git.
So Following every thing step by step stated in the openfast Doc's, I have come so far upt…
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I get the followint error compling the version from Github:
1>------ Build started: Project: FAST_Registry, Configuration: Release x64 ------
1> data.c
1> gen_c_types.c
1> gen_module_files.c
…
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Background on this issue: Working with a group building a SMW hack together. Some of us are designing levels, some designing graphics, some doing both, we have a small group making the overworld and a…
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Hello everyone
I am trying to compile OpenFAST on Mac OS X High Sierra but I am unsuccessful. I did compile it few months ago on my old macbook following similar steps but I am not sure why it work…