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Would like to open discussion around moving the gdx-pay extension into its own repo in the libgdx organization. It is rather large, consisting of many projects with third party dependencies and having…
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@noblemaster
hi chris!
i just wanted to try to work with the gradle dependencies. i added to gradle.build:
gdxpayVersion = '0.2.0-SNAPSHOT'
compile "com.badlogicgames.gdxpay:gdx-pay:$gdxpayVersion:l…
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@noblemaster
i added the gdx-pay projects to my game and added them to the build-paths
but i always get java.lang.NoClassDefFoundError: com.badlogic.gdx.pay.android.ouya.PurchaseManagerAndroidOUYA
(a…
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Code changes:
- [ ] remove gdx-pay from repo, have original PR folks test the new repo
- [x] update to RoboVM alpha-04, to be released tomorrow (fixes GC bug on iOS 8 64-bit...)
Tests:
- [x] Test Ecl…
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Hi! I was trying to make use of BufferUtils but I'm having difficulties.
Thing is, most methods call copyJNI, but also do additional checks (say, instanceof) or do operations in the buffers (flip buf…
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I'm trying to figure out the best way to write tests for main game functionality, i.e. for functions that manipulate `entities`, rather than isolated helper functions.
I create a simplified list of `…