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Currently, the geometry from 3DCityDB are assumed to be LOD2 (cf [here](https://github.com/VCityTeam/py3dtilers/blob/master/py3dtilers/CityTiler/citym_building.py#L101), [here](https://github.com/VCit…
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V ramci tejto issues implementujeme ortogonalnu kameru v ktorej budeme vidiet vsetky lode na mape.
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Having the LODs visible in the Edit-Object menu will help content creators to see the amount of triangles in each LOD. Also it would be a plus to have a drop down menu, to cycle through all the LODs (…
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## Description
This issue suggests a few areas where an implementation of LOD could be useful
#### 1. Alt Models for Blocks at Different Distances
To optimize rendering performance, we can intr…
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Traceback (most recent call last):
File "predict.py", line 28, in
bmn_results, action_results = model_predict.infer(imgs_path, pcm_path)
File "action_detect/action.py", line 37, in timer
…
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### What happened?
Distant Horizons LOD chunks are not rendering with shaders. Works fine if shaders are turned off.
Minecraft version: 1.20.1 (Fabric)
Distant Horizons version: 2.2.1-a
Iris version…
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**Author: auria**
See attached screenshot. This model, in blender, is tagged "LOD model". thus it should not be visible
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/695
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**Author: samuncle**
Lightmap and level of detail doesn't work together
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/574
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How to use [Web-LOD-Converter](https://github.com/jdtsui/Web-LOD-Converter) instead of the PotreeConverter, could you please share the detail process?
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Returns the level of detail that would be used when sampling a texture with a sampler + a certain set of texture coordinates.
SPIR-V: [OpImageQueryLod](https://registry.khronos.org/SPIR-V/specs/uni…