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Linux Mint 21
Using GOG release of Quake 2
Also tried Quake 2 RTX
https://i.imgur.com/dxHLSXE.png
![image](https://user-images.githubusercontent.com/94876428/187682338-4d0c7f65-004d-488e-870e-…
ghost updated
2 years ago
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The search API is heavily tied to the ASM library, which parses Java class files. Android classes are packaged into a single DEX which we parse using [dexlib2](https://github.com/JesusFreke/smali).
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Before any other tools are added or can be used OGE should have a way to track and save changes made to game files. This will be used to generate modinfo.xml files from those changes, and fill the mod…
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Hey, hoping you can help. Been getting this error when running the patcher:
Compiling
No extra data to consider
("C:\Users\User\AppData\Local\Temp\Synthesis\2bb878d8-510a-4adb-bb95-00e8a35c3d60\G…
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This might be WAAAYYY to big to implement into the game.
Could you add TASing? (Even if it's only in vanilla.) Like add an option in misc that's togglable that says "TAS Tools" or something like that…
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Hey everyone!
For the new website and association to happen, we need to define some sort of branding for Feather. Since this should be a community effort, here are my first thoughts/mind map of how…
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Its been 3 years since the last issue was made and looks like no one answered "Even more realistic ?". Wasn't more of an issue but more of adding more realism in this great mod. I liked the guys sugge…
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Hello there,
First of all thank you for this program!
I'd like to ask if it's possible to support BC7 compression for DDS files. I'm dealing with large dumps of game textures (Modding Resident Ev…
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I was always curious about extracted character and weapon models from RF. You'd be doing God's work if you're able to write a sort of .v3c converter with animations as well