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Hello
what following async memory interface is used for in top ?
output wire mb0_addr[18:0],
inout wire mb0_data[7:0],
output wire mb0_oe,
output wire mb0_we,…
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I found a lot of bugs in nes-js while I was developing [Rust NES emulator](https://github.com/takahirox/nes-rust). We should fix them.
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Project Diva Dreamy Theatre 1 doesn´t support savegames to play without PSP like Project Diva Dreamy Theatre 2nd and Extend, and some functions like song edits and DLC songs of PSP games are not ava…
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### Quick summary
RPCS3 Version: 0.0.33-16932-cf65571bAlpha | Master
After updating to this version using the update dialog when opening RPCS3 I can no longer connect to RPCN due to protocol misma…
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### Quick summary
RPCS3 does not honor setting the framelimit to "PS3 Native" as the title incorrectly runs at 60fps when the settings is on. This yields inaccuracies in the game experience.
##…
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See discussion in #1006
I'll make some notes on how this could look
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Hey, Loved your emulator and managed to DL before you sadly pulled it from the store, but understand your concerns. Hopefully you're still developing the emulator.
I've tried the Wonderland Dizzy …
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This is more a question than a real issue, albeit that could be an issue.
Hasn't the CPU a few cycles of advance to the peripherals of the NES? The _olc6502_ performs the whole instruction in the f…
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### Quick summary
I am getting the following error sometimes when I play the game. It can be in 10 minutes playing or 1 hour:
F {PPU[0x1000001] Thread (MGS4 MAIN) [0x0013f204]} VM: Access violatio…
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Eventually I'd like to try expanding the ROM to 4MB and shuffling some of the larger data in the mirrored banks (< $C0) out to claim that space for code. There's a couple good candidates for this, nam…