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I'm implementing a simple shooting mechanism using bullet with actual CCD-enabled rigid body and sensor collider. When I spawn a lots of bullet in a short time frame (ie. 15 bullets per 5 seconds) and…
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Just tried out the Getting Started code example (on `complete_docs` branch) and it currently doesn't compile since the `vector!` macro errors at compile time: `use of undeclared crate or module nalgeb…
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I tried to bevy_rapier 0.10 into my game project. But i was met with some issues namely this panic that occurs when you add a ColliderBundle to an entity that has a parent (in the Bevy sense).
Exam…
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I think it would be fitting for a bevy plugin to accept bevy's vector type.
Currently I do the following to use `RapierConfiguration`:
```Rust
use bevy::prelude::*;
use bevy_rapier3d::physics::{…
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Hi there! 👋
I stumbled onto the following panic when attempting to set a collider's position with `Isometry`:
```
panicked at 'assertion failed: proxy.aabb.maxs[dim] >= self.min_bound'
bui…
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Would it be possible to split the rapier feature into rapier3d and rapier2d (or if there's a better answer to that) so that it can be used in 2d projects as well as 3d?
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Hi, Sorry to bother you with so many issues. But my hopes of a dropin replacement for Bullet were dashed. :) I tried dropping in rapier into my third person controller project, and my rigidbodies fel…
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I have observed these two panics in broad_phase_multi_sap. I suspect they are related, but I don't know how to reproduce the error.
I suspect they started appearing once I implemented a feature tha…
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So, the docs leave a lot out - in particular, simply importing the rapier3d from npm isn't going to work without configuring your bundler (webpack, rollup, etc.) to handle wasm files. I've spent a cou…
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Removing a collider and stepping causes a panic:
```
thread 'main' panicked at 'No element at index', /home/david/.cargo/registry/src/github.com-1ecc6299db9ec823/rapier3d-0.7.1/src/geometry/collid…