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### Background
I might be wrong but I believe there is a regression of issue #887. Most probably it was not really solved in the first place. Note that in #1556, which was solved with the same PR, th…
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In eXist-2.2 and eXist-3.3.RC1, the optimizer seems to behave buggy for indirect queries on node sets that have been stored in a variable first. When such indirect queries are run on the Lucene full-t…
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This report relates to #106, although in the opposite way (missing mandatory indirect reference requirement).
`StructTreeRoot` entry in Table 29 (Entries in the catalog dictionary) in subclause 7.7…
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```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
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(_This is mostly a reformulation and extension of https://github.com/NixOS/nix/issues/3843#issuecomment-829030362. I’ve been meaning to post this as its own issue for a long time as it’s a potential s…