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I've read the documentation and I can't see anything for this, so I thought I'd raise it as an issue. In our case, a modular boilerplate/framework we maintain uses spritesmith as part of the Grunt set…
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Both ImageMagick and Phantom JS are installed via brew. But I'm not getting spritesmith to see either of them.
```
grunt.initConfig({
sprite: {
all: {
src: '/sprites/*.{png,jpg,g…
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In order to support non-disk usage, spritesmith would need to support buffer input instead of filepaths.
Component PRs:
- https://github.com/twolfson/pixelsmith/pull/4
- https://github.com/twolfson/c…
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Then I use npm install spritesmith everything works like a charm. But then I try to install it as dependency then it, for some reason, tried to also install all modules from optionalDependencies ( htt…
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When I cut icon images align it's boundary, and then found display problems on some android devices browser.
The sprite image looks like this: (dark area means padding of spritesmith)
![01](https://c…
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Getting the following error running the example config (with my proper paths setup of course):
```
sprite:{
all: {
src: 'path/to/your/sprites/*.png',
destImg: 'destination/…
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Once Ensighten/spritesmith#10 is fixed, add the option for phantomjs to the engines and to the README.
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As brought up in #12 -- task seems to be failing when there are no files present.
The expected behavior is for an empty image (or file) to be created.
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In order to make sprites responsive, the following prerequisites would be required:
1. All individual icons need to be of equal size, e.g. 200px x 200px.
2. The sprites need to be ordered `algorit…
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Hi
I've read that `grunt-spritesmith` should work with `grunt-newer`, but it seems that there are some issues with it or I'm missing something.
Spritesmith task:
``` coffee
module.exports = ->
@c…