-
This is a super clean and easily reasoned implementation of steering behaviors - thank you so much for your work here! I've been reading and looking for examples for a while and this is far and away …
-
Create an index.md or _index.md file that gives a TOC and links to the classes in the reference: once converted to html:
```markdown
# Project name: version
Project description
* Base Types
…
-
Hey, really like the project! I'm trying to use this with a Pixi.js game. Having trouble understanding how to use sprites from pixi for the steering behaviors (specifically seek) and your examples a…
-
The readme is still a little technical and outlines many features the framework could have.
To get started, we need to ensure that there are enough developers who want this tool to support its deve…
-
Hello SDL community,
The review of the revised "SDL 0273 - WebEngine Projection mode" proposal begins now and runs through May 19, 2020. Previous reviews of this proposal occurred January 15 - Febr…
-
I have tried to develop a data_recorder_sync.py for CARLA 0.9.X
I read the examples and I can get the synchronous version running with autopilot by spawn actors and put sensors on one of them.
How…
-
Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.
##…
-
I have trouble `Navmesh.clampMovement` to play nicely with a various Vehicle flocking/[path behavious among multiple agents this to work (or maybe it's due to other things). Based on your experience, …
-
When using `navmesh.findPath(from, to)`, the resulting path will hit the edges of poligons so that it is the shortest path possible.
When using this with a `clampMovement`, the Entity can collide w…
-
Hi,
I have a simple cube and sphere set up on a navmesh and the cube must reach the sphere.
I train the model and the cube does reach the sphere MOST of the times(90%) but its movements are jerky…