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One of the many mechanics I feel requires a refactor for survival is the way we spawn blueprints.
First I dont really like the current starter block logic, I feel we should be able to see where we …
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**What I am looking for:**
[cesium sandcastle](https://sandcastle.cesium.com/index.html#c=pVVtb9owEP4rLh/aoDFTWk2VBlSrKFIrtaIafdE0pslNDvBq7Mh2UmUV/32XF0OcQr/MEig5P3f33GtSpknK4RU0GRIJr2QEhicr+ljIgqOwe…
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```
Is it possible to completely eliminate the exaggeration of the land?
I want to keep the field is viewed with relief possible?
```
Original issue reported on code.google.com by `mortegam...@gmai…
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I used this map tool to generate terrain for my server using the screepers launcher thing.
However, for some reason, something involving WorldGridData was trying to index an undefined variable. I w…
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Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code engine at least for common aspect…
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Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
- [ ] M…
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hello, how can i do when clicked map get a lng lat coorditanes?
i tried this way
```
>
> import {gmapApi} from 'vue2-google-maps'
>
>
> export default{
> data(){
> return{
> …
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## Environment
- Xcode version: 14.3
- iOS version: 16.4
- Devices affected: All
- Maps SDK Version: 10.10.1
## Observed behavior and steps to reproduce
After adding a custom Map Style c…
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```
Is it possible to completely eliminate the exaggeration of the land?
I want to keep the field is viewed with relief possible?
```
Original issue reported on code.google.com by `mortegam...@gmai…
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White Line block ramp blocks does not merge correctly with regular white line blocks.
![Screenshot_37](https://user-images.githubusercontent.com/24981362/90547995-9a61e780-e18c-11ea-8841-c90ce06d07…