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When playing this animation back, using `gif->gce.delay` as the replay between frames, it doesn't work properly. Most frames only last for 1 render.
![eyeroll](https://user-images.githubusercontent…
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Add a section to sprite/EasyRubygame so you can figure out how long the sprite/game has been open.
ghost updated
14 years ago
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We should assemble timings such that we can compare them. Later, we might want to do this in a more fancy way but, for now, I've created
https://docs.google.com/spreadsheets/d/1N82nU3n3cUDdsyIL7lQQ2…
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the run and jump animation seem right but need to be adjusted, certain levels where timing is key are impossible, like level 43. I know is a problem of SKX cause i can beat the level on the original g…
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Is there a way to edit the time between each item in the closet is being shared? I believe the timing referenced in the readme is in regards to the entire script running again. I would love to be able…
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Instead of a controller with a fixed interval a better timing mechanism need to be implemented.
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Hi @skygering I have implemented a unordered map version of this over in my fork, which we can talk about next month.
Out of curiosity I did a timing test:
```c++
#include
Hector::unitval car…
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- From https://github.com/pixiebrix/pixiebrix-extension/issues/6581#issuecomment-1751716925
> We can add meta-data to the message itself to track the time in messenger vs. handler (with send/receip…
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i7z is Intel only, hence `inxi -C`.
> $ inxi -C
CPU: Topology: 6-Core model: AMD Ryzen 5 3600 bits: 64 type: MT MCP L2 cache: 3072 KiB
Speed: 2199 MHz min/max: 2200/3600 MHz Co…
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Are timings done by calculating the actual process time or an absolute time ?
I'm just wondering as a quick look at the code made me think it might be the latter case. That could be problematic as a …