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I did not succeed to make stereo like I was able to in the past.
So I am looking to do it in the new system of OpenXR or Q3.
https://docs.unity3d.com/Manual/SinglePassInstancing.html
The ol…
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Hey folks,
With Unity's recent shitfest I'm sure lots of people in the VR space are looking to swap engines.
I gave Flax a try today and it feels quite nice to use, but I mainly work in VR/XR a…
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Since too many people are struggling to get this working (myself included), I decided to write a guide with everything I've been through and how to overcome the most common challenges. Please comment …
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Hi,
First of all thanks for the potree solution, I can import the point cloud inside unity.
But when I try to build I cannot see the point cloud. It was succesfully load in unity editor but when …
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Running into an issue with double vision rendering when the QR code is found. The tracking is solid, but the placed content seems to have a significant offset between the two eyes. Strangely, this eff…
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Hello folks,
I'm building a very simple scene (1k vertices and 9 draw calls) on an S8 that has a pretty high-resolution display... and boy you can imagine how GPU bound I am right now, specifically…
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I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code:
`
if (LoaderUtility
.GetActiveLoader()?
.GetLoadedSubsystem() …
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Once again, the way of using Virtual Reality has change ^^.
Man... I love when they do that.
So here, we go. How can we use VR in the new way of Unity 2020 ?
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#579 mentions that "this product is not supported" -- was wondering what this refers to. Is EditorXR still in development?
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I'm having trouble building klakNDI in visionOS, but it works fine in iOS.
Unity Version: 2022.3.21f1
I got this error.
"CS0246: The type or namespace name 'Klak' could not be found”