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### How to reproduce
1. Ensure that, say, `fr_FR.UTF-8` is uncommented in `/etc/locale.gen` (and run `sudo locale-gen` if needed)
2. ```console
env LC_ALL=fr_FR.UTF-8 visualboyadvance-m
…
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## Description
I strictly follow the documentation(https://github.com/libretro/docs/blob/master/docs/compilation/android.md)
I have some problems causing the compiler to fail.
### Problems 1
```…
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With the vbam_libretro core in Retroarch, it looks like 8kb EEPROM64K save files (the name might be wrong, my apologies in advance) are not properly loaded.
Upon save, the emulator overwrites the o…
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### Please fill out this form:
### Expected behavior
Ability to set more than one key bindings to a command (under **Options > Key Shortcuts**), and should also be saved to the `vbam.ini` file.
…
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### Expected behavior
vbam.ini file should stay the same way as it was kept before moved or actualised.
### Actual behavior
vbam.ini file changes some options to the default values or varies thin…
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GB/GBC issues:
~~1. https://github.com/visualboyadvance-m/visualboyadvance-m/issues/360#issuecomment-459556302 GB crashes when objects/sprites goes offscreen to the left.~~
Known games/conditions:
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ghost updated
5 years ago
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Hi!
I discovered your repo some minutes ago, instructions on how to build the source files?
Due to the absence of screenshots, I can't tell about the game, the concept seems to be cool!
Thanks!
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Have a hotkey for changing window size (for example, if want the window 4x the real size, I can press key "4" and it automatically changes, but if I want it later 2x the real size, simply I press "2" …
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### Expected behavior
Produce a command to run the emulator
### Actual behavior
Successfully compiled with no way to run the game
### Steps to reproduce the behavior
Compile on Ubuntu 19.04 a…
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### Please fill out this form:
### Expected behavior
Defined Key Mapping works while playing and is saved when VBA is restarted.
### Actual behavior
Manually configured key maps stay empty…