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**Describe the bug**
Color variable value is selected using the color picker, or typing in a value similar to Vector3 (x,y,z), where all numbers have a range of 0 - 255. When returning this value to …
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### Is there an existing feature request for this?
- [X] I have searched the existing requests
### Description
Stabilization of GoPro Superview footwage works fine except I can see warping ed…
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**Describe the bug**
If an existing script is *Saved As* under another name, it causes "File not found" window to popup and defocusing/refocusing it can lock the *Lua Editor* in infinite save cycle.
…
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The first time i open the app all works fine, i can scan multiple times, but if i close the app and then open it,
the camera turns on but doesn't appear the video.
If i clear cache and try it occ…
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**Describe the bug**
Exiting to the Main Menu from an open level in the .GameLauncher.exe causes an assert to be printed to the Game.log. It should be noted that shutting the Game Launcher outright d…
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Hey everyone! I'm struggling to get my snaps using the new API... When I login I get a converstations_response which it might be inside, however when I get loq/all_updates I get back this:
```
Array
…
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**Describe the bug**
If a *Shape* component (for example *Box Shape*) is on large world coordinates (X, Y or Z exceeding 20000) it has problems with drawing, the larger the coordinates get. Near 2000…
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I was wondering ıf it would be possible to re use the data that is generated (probably) while tracking the head it one place to put it in it's original place.
use case:
after processing a video …
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**Describe the bug**
Material changes are not updated in the vegetation descriptors when a prefab spawner is set. Reloading a level or creating an entity updates the Viewport and material assigned to…
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**Describe the bug**
If user creates a cyclical reference between two entities with the same component (for example pointing two *Compound Shape* entities at each other) and then attempts to delete a…