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Would it make sense to add an std::atomic backend? Or even replace all the existing ones with it?
`std::atomic` is standard in C++11 and above
glebm updated
3 years ago
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Hi Robert,
I'm seeing the following error while compiling latest master on macOS
```
Excess elements in scalar initializer
```
on the [line 143](https://github.com/vsg-dev/VulkanSceneGraph/blo…
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I'm currently looking for 3D rendering solutions and found this project. It looks very promising.
However, I'm wondering: is this a successor of OpenSceneGraph (which is based on OpenGL which can be …
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System:
- Ubuntu - 20.04, VulkanSDK - 1.2.148.0
1. Checkout and compile latest `vsg`, `vsgXchange` and `vsgExamples` versions
2. Start `raytracing` sample
Result:
- Black canvas while renderi…
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Getting this error while building on Debian 10, which has GCC 8.3. Works fine on Debian Testing which currently has GCC 9.3.
> ryan@t420:/data/src/VulkanSceneGraph$ make
[ 1%] Building CXX objec…
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Is there any 2D overly example? I want to draw menus over a 3D scene.
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**Describe the bug**
void ImGuiEventHandler::apply(ButtonReleaseEvent& buttonRelease)
{
buttonRelease.button value is wrong.
}
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When running vsginput there is nothing drawing. If I attempt to type some text, I can see the the dispatch firing. When running with ```--debug``` flag I get the following:
```
layer=VK_LAYER_NV_o…
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As discussed in the last community meeting, we want to drop OGRE code, and consider future integration with a different game engine.
This issue is to discuss with alternative game engine we should ch…
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**Describe the bug**
Run the vsgExample program, minimize the window, the window appears black, no rendering image.
**Desktop
- OS: [windows]