-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…