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Would it be possible to view a point cloud with the WebGL renderer? At the moment it only takes a TopoDS_Shape as an argument
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# Maxime Euzière
[https://xem.github.io/articles/webgl-guide-part-2.html](https://xem.github.io/articles/webgl-guide-part-2.html)
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### Increasing access
This would mean that transformations can be fully managed by p5.js, which not only means increased ease of control for the user, but also not having to have 2 sets of data for t…
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![image](https://user-images.githubusercontent.com/30205127/175995241-1e6591a6-e15e-4e01-be50-b53f5e81a9aa.png)
Been working on Tensorboards from few months but seeing this error for the first time…
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Может лучше использовать [wgpu](https://github.com/gfx-rs/wgpu) у него есть как раз привязки для c++ [wgpu_c++](https://github.com/eliemichel/WebGPU-Cpp)? Он поддерживает практически все графические A…
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Request to support patches with webgl.
@almarklein and I discussed this and the only challenge was that we needed an algorithm to turn patches into triangles. I have found: https://github.com/mapbox/…
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Not sure if this is by design but the material appears pink wnen building for webgl
Unity version : 2020.3.7f1
Plugin version : URP 10.5/1.5.1,1.5.2
![WebGLError](https://github.com/soupday/cc_un…
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Not clear if this is a question or a bug: how does one animate a D3FC WebGL shader when underlying data is updated? The typical D3 transitions will update the data, but it will not transition those up…
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![image](https://github.com/user-attachments/assets/2816c829-f19d-452d-8acf-e7b61163272f)
am almost sure this is not normal
No errors in the console
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Great work on this, will there be Unity WebGL support?