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Opcode 8xy6 doesn't give the correct result. Assumably it doesn't check the least-significant digit correctly. Also, there might exist some implementation differences on this opcode, see https://www.r…
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These two functions assume a little endian format of bytes which is not the case in CHIP8 since it's a big endian machine.
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Animal Races doesn't display properly.
I have no idea why.
Frick everything.
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Hi,
I've noticed that Rizin doesn't have an installer for 32 bit Windows (unlike radare2), and having ready-to-go builds for my 32 bit boards would be amazing.
Are there any plans for providing …
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## Enhancement request:
### What should be added/changed?
ByteStrings in general should be accepted by the [`write` function of the GL texture abstraction ](https://github.com/pvcraven/arcade/blob…
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Separar cada elemento del Switch en una función aparte dentro de la clase para ser probada con el Test Drive
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Since it support much more features and architectures rather than pure capstone.
## Architectures
i386, x86-64, ARM, MIPS, PowerPC, SPARC, RISC-V, SH, m68k, AVR, XAP,
System Z, XCore, CR16, HPP…
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Hacer un Test Drive para probar las funciones de cada opcode dentro del Chip8_Cycle()
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Separar el core del código del main en sus propias clase. (Funciones Chip8_Cycle() y Chip_8_INICIO() )
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Would it be possible to have roms for the extended chip8 variants? I'm actually working on an emulator at the moment maybe I could look into what it would take to implement the support myself.