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### Bug description
Some time ago Lutris just stopped launching any application, even those that were working perfectly minutes ago. After clicking "Play" nothing happens, after few seconds button go…
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Builds successfully, but crashes on startup on the Xbox One, the app is set to 'Game' mode.
[Log](https://gist.github.com/SamDev-7/ccc6b9d281c2e05198b77ab987387ab2)
Looks similar to #1.
Settin…
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Currently the formats seem to be directly tied to the `DXGI_FORMAT` enum from `dxgi.h`. Is this a conscious design decision or will it change? Ideally, I am planning to use this library for texture lo…
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GPU spiked to 100% and hung, process crashed.
(Pro Beta Build 74)
```
Fatal error: [File:Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to …
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When applied to this shader:
https://github.com/mc-imperial/shader-compiler-bugs/blob/master/angle/front-end/control-paths/shader.frag
ANGLE in Google Chrome Version 57.0.2987.110 (64-bit) gives…
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I have tried DebugView with filter GTA5_FSR nothing comes up same with no filter.
I don't use ENB.
Can someone tell me what I am doing wrong?
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Have this error in the version 2022.1.9b
d3d11: failed to create 2D texture shader resource view id=1666 [D3D error was 80070057]
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@Hi.
I installed ut patch 469D on my game a couple weeks ago.Was having some render issues so i switched from d3d then d3d9 to open gl which seems to work fine.
I run a server that according to g…
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I am going to render the face by BFM09ReconModel, using the following code,
`pred_dict = self.recon_model(D3D_coeff, render=True)`
where D3D_coeff is a tensor whose size is (1,257).
However, pred_d…
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I have the map inside a splitpane, so the user can resize sections of the screen as much as they like
But doing to much too quickly leads to the map to completely freeze and spit this out into the …