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```
clang++ -o build\windows\x64\DEBUG\hello.exe build\.objs\hello\windows\x64\DEBUG\src\main.cpp.obj -m64 -L..\lib -lftxui-screen -lftxui-dom
ld.lld: error: undefined symbol: ftxui::text(std::__1::…
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While reviewing the submitted packages I've noticed the following mostly minor issues:
1. `libftxui/{include,src}/buildfile`: `{ixx hxx}{*}:` -- the library doesn't use inline files so `ixx` should…
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On Linux using GCC 12.2.1 and I'm getting an error with screen_interactive.hpp that says: `no template named variant in namespace 'std'` within nvim, along with 6 compiler errors
I tried looking f…
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Since most repos implemented the new guidelines I thought I would also bring this topic to FTXUI for more consistency across repos.
Current guidelines suggest and newly created repos are using `mai…
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### Bug
In [menu_multiple.cpp](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/menu_multiple.cpp) navigating between menus works as expected.
However, if you change lines 43…
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Long story short, I'm learning c++ and starting my first project. I searched up a TUI for the cmd prompt and found this. In about 2 days I went from not even knowing what a library or Cmake or vcpkg i…
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## OUTDATED, PLEASE READ COMMENTS BELOW FOR MORE INFO
Now that I'm using a TUI library, I should implement some basic TUI first.
The requirements:
- A bigger (80%-ish) window that would output …
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As the title says, when using `FTXUI` as a dependency through `CMake's` `FetchContent` and setting the `CLANG_CXX_COMPILER` variable, the dependency fails to build.
I tried it in a clean, docker, e…
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Sometimes, depending on the layout, it seems like its possible to make node boxes "fold over" themselves when the window size is not big enough. This basically means that their internal `_box.x_max` b…