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(Split from [Issue #68](https://github.com/NearInfinityBrowser/NearInfinity/issues/68))
The text editor component is very basic, especially if it comes to showing script code. The content is difficul…
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This issue has been happening to me for over a month now, and it happens infrequently and is very hard to reproduce, but when it happens it sucks.
I was editing a buffer and hit C-x b to change buffe…
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I have been giving talks at conferences over the last few months or so all about using Javascript and Node to make fun visual things, both in the browser and in the physical world. The talks are alway…
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Sometimes when my character dies and to reappear we must select the type (construction kit or soldier kit) the game crashes.
But not every time, but it's a shame that after 30 minutes of games, I die …
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@englercj we had a brief discussion that was off-topic in #2205 about what might be the goals of pixi v4.
I wanted to start a thread on this, and weigh in on some potential ideas. I'll preface it by …
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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It would be nice if renderers could provide default shaders that work for _most_ generic cases. The default shader should try to encapsulate all current examples such that no shader is needed.
This i…
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Attempting to add a new sampler2D uniform to the template transition freezes the editor (in Chrome 37.0.2008.2 dev)
`uniform sampler2D luma;`
I have a wipe transition that can be configured with doz…
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The only "style" that works for laserscans and point clouds in rviz_qt on the mac is the "points" style. The billboard styles do not display anything.
See: http://www.youtube.com/watch?v=nL8rBMbFLFE…
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this should not be in my todo thread :)
this node is not intended to replace ViewerDraw, but instead offer a complementary set of useful features. The following table should show the current state
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