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With both howler.js 1.0.11 and 1.1, in IE9, using non-sprite HTML5 audio, the audio clips will play at first, a few times (5?) and then will stop responding when you click to play them. At that point…
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Ran `meteor update` a couple days ago and began getting this console warning message.
`Meteor.addCollectionExtension` is deprecated, please use `CollectionExtensions.addExtension`
How to fix?
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What determines whether a sound is played "in parallell" with itself or not? I cannot find it in the documentation on howlerjs.com.
I've asked the same question in the website comments, but get no an…
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Include audio support.
Goals: Simple API, Lightweight, works in browser, iPhone, iPad, Android
Candidates:
### Howler.js
https://github.com/goldfire/howler.js/tree/2.0 or howlerjs.com
### CreateJS S…
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Hello!
I'd like to request a feature where if a sound file is found but fails to load (as described here http://www.html5gamedevs.com/topic/16706-ie11-audio-loading-issues/) that a key will still be …
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# current sounds
Timbre.js generates sounds that are "poor", audio sprites would give a more polished sound design.
# enhancement
Using audio sprites may be easy with howler.js: http://goldfirestudi…
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One idea: "Apple Pie"
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https://github.com/goldfire/howler.js/
maybe it fixes the firefox/windows sound issue
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After trying many sound library in js, finally your lib can help me play some sound(aac - iphone). It is really good, but I want to play multiple sound in the same time. Can your lib do that?
For det…
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Hi, thanks for making such an awesome library. As a newbie to HTML/Web Audio, it would be helpful to have some guidance in the documentation as to what audio formats should be used for common use cas…