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I finished a run, but awhile later I press "up" a bunch of times, undoing a bunch of splits. That's really annoying.
(At first I had the idea of autosaving, but I found https://www.reddit.com/r/spe…
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**Symptom:**
A blank page after the initial loading screen with
`Uncaught TypeError: CanvasRenderingContext2D.createLinearGradient: Argument 2 is not a finite floating-point value.`
in the console.…
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I've been looking for a bit and I can't find any option to only make the backround transparent. This would really help me, as I only have 1 monitor. Could it possibly be implemented?
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https://twitter.com/Volpey/status/656179968347611136
CryZe updated
6 months ago
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A year ago when LiveSplit 1.6 was released, @CryZe posted this:
> The Problem is that if you are running a game on your PC, the game itself uses the PC's internal timer to progress its internal state…
Dalet updated
7 years ago
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### What features of the auto splitter don't work?
start, split
### Describe your Issue
- [x] The game has recently received an update.
If there is any especially weird behavior with the timer, …
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This is concerning #4.
Even after (or especially because of) these changes, some of the highlighting seems off on any theme that isn't VSCode's default Dark+. Unsurprisingly, casting a lambda functio…
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## Issue
Users do not seem to know about switching from Real Time to Game Time comparisons when they have an autosplitter enabled. And get confused as to why loads are still counted in their times or…
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This feature will save the paused time and use a splits file to resume the run using the completed splits as well as the paused time.
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When using an ASL script, game time behavior is not consistent on crash / exit. If it crashes during a load, game time will remain paused. If it crashes during gameplay, it will continue running.
Sin…